Soylent Art, its made from people.
Click here to view the embedded video. Since at the moment I am heads-down in production and can’t share the art I’m working on, I thought I would take a second to share someone else’s art – in this...
View ArticleStrands are our friends
And so is Psyop! This little commercial project from a while back was a LOT of fun. A very small team of us (5 or 6 total, I think) made this (plus a few shots more) in just a few short weeks (two or...
View ArticleNike
Two of 3 spots. “Evolution” was a small team, 3 weeks, lighting and effects with Softimage and Arnold. Click here to view the embedded video. I love small but intense projects like this. “Run” was...
View ArticleIdeas, traveling
Click here to view the embedded video. Pingo van der Brinkloev hit me up for a very rough discussion of the conceptual approach to building knitted patterns in CG and came up with a pretty cool...
View ArticleSelf, traveling
Returning to Florida. I have to admit it, flying Virgin America makes all the difference.
View ArticleNike Tech Fleece
Click here to view the embedded video. Softimage, Arnold, ICE and LKfabric, intensive small-team project @ Studio Royale, I think this video is meant to play in the Nike stores inside of a...
View ArticleHuffington Posted
Most people who have worked with me know that my former career was quite different: I was a Paramedic for quite some time. A fun and challenging job, I salute those in EMS who put themselves on the...
View ArticleLK Fabric released
LK Fabric has been released! Congrats to Leonard Kotch who put his heart and soul into this and who put up with my endless demands for the system during the production. Pretty much everything you see...
View ArticleExample: A Reticulate Noise Function
Here’s a scene file and a couple of compounds which compute a simple noise function and then create a reticulated “push” from it. It’s meant to demonstrate how a simple spatial noise can be layered on...
View ArticleExample: LK Fabric early test scene
Since LK Fabric is out I dug up one of the early test scenes we used on Nike “Evolution” at Royale in which we developed some of the techniques we used to get various looks. This setup is very basic...
View ArticleStyleframes etc
http://andy.moonbase.net/wp-content/uploads/2019/12/am_TestThreadsAnim1.mp4
View ArticleVector Fields 2
While working on a release of 100+ vector fields for the Unreal community marketplace I built a few handy tools to generate vector fields from curves, surfaces etc, and to blend them with constants,...
View ArticleVector Fields in Niagara
The use of vector fields to set particle velocity is pretty well documented when one is using cascade, but Niagara is still something of a mystery for many users. Vector fields are indeed supported,...
View ArticleUnreal Screenshot
Just messing around, this time taking particles from Houdini into Unreal.
View ArticleHoudini to Unreal Niagara
Here’s a first look: a procedural (generated) shape from Houdini converted into Niagara particles using SideFX Labs .hbjson cache and animated to “collapse” in real-time.
View ArticleVector Field Collection Released!
https://www.unrealengine.com/marketplace/en-US/product/vector-field-collection The collection of 109 vector fields I placed on Unreal Marketplace for Cascade and Niagara is now live and response has...
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